Highmark Interactive is pleased to announce the launch of their mobile application, EQ – Active Brain Tracking (EQ). Highmark Interactive’s EQ application fuses the latest in neuroscience, engaging games and artificial intelligence to test and track a variety of neurologic functions affected by a number of conditions including concussions.
Today, we are incredibly excited to announce our new research partnership with the University of Waterloo, one of the world's top Universities and a consistent leader in research and innovation.
Highmark Interactive, Canada’s first digital therapeutics company, announced today that it has established its Medical Advisory Board which features three of the world's thought leaders on neurology and traumatic brain injury (TBI)
Highmark Interactive, Canada’s first digital therapeutics company, announced today that it has hired Chuck Kobasew, a former member of the Calgary Flames and Boston Bruins.
Highmark Interactive, Canada’s first digital therapeutics company, is proud to announce the members of its Professional Advisory Board
Company to Use Video Games in The Battle Against Brain Injuries and Diseases
July 18, 2017: (Toronto, Ontario) Highmark Interactive, Canada’s first digital therapeutics company, announced today that it has secured $2 million in capital for its seed round of financing. Today’s news builds on the momentum of its recent acquisition of XMG Studio.
“We have secured over ten world-class investors that believe in our vision and ability to execute and I couldn’t be more proud to have them involved” said Dr. Sanjeev Sharma, Executive Chairman of Highmark Interactive. “Our diverse investment group includes top capital market investors, Canadian medical leaders and both Olympic and professional athletes across numerous leagues.”
Highmark plans to use the funding in order to grow the development team and to build new distribution partnerships for its games.
“We believe our video game technology will revolutionize patient management as it relates to the concussion epidemic and other traumatic brain injuries and diseases” said Andy Smith, CEO of HighMark Interactive. “The oversubscribed round proves the team at Highmark is onto something special. We’re incredibly excited for the release of our games and the opportunities that lie ahead.”
Highmark is also pleased to announce the hiring of John Gardiner as CFO to its world class leadership team. Experienced with Operations and raising capital in the gaming sector, Gardiner was most recently Director of Finance and Partnerships at Big Viking Games where $21 million was raised from two tier- one Canadian institutions (Royal Bank of Canada (RBC) and the Business Development Bank of Canada (BDC), a first for a game company in Canada. He also helped scale the company from fifty to over one hundred employees and reached a five-year distribution deal with Valiant Comics, the third largest comic publisher in the world.
“I feel privileged to be working in what I believe is Canada’s next big boom sector- medtech” said John Gardiner. “The potential to help millions of people made my decision to join Highmark an easy one. The fact that I get to work with such a creative and ambitious team is a huge bonus.”
Highmark is close to finalizing its advisory board containing a number of current and former professional athletes, which it will be announcing soon.
Highmark Interactive is a Toronto based digital media and therapeutics company with a focus on concussions and other traumatic brain injuries and diseases. Founded in 2017, Highmark uses fun, engaging games that will educate players, collect a variety of baseline neurologic functional data, and facilitate the brain's healing from injury.
For further information: Britt Aharoni, Communications, Highmark Interactive, firstname.lastname@example.org, (647) 716-5113.
Award-winning XMG Studio to become part of Highmark Interactive
June 6, 2017: (Toronto, Ontario) Successful entrepreneur brothers, Sunil and Sanjeev Sharma, founders of Wellpoint Health Corp., one of Canada’s largest occupational health and safety companies, have now turned their attention to starting Canada’s first digital therapeutics company: Highmark Interactive (HMI). HMI will focus on the fusion of medicine and technology for concussions and associated injuries and diseases.
As the first order of business, HMI has acquired the award-winning gaming studio – XMG Studio. Founded in late 2009, XMG has released 18 mobile games in various genres, targeting casual game players. Seven of their games have in excess of one million installs and several have won “Best App Ever” industry awards. Named as one of the top global “mobile games developers to watch” by industry media, XMG has developed a track record of innovation and excellence, including the creation of several sub-genres within the mobile gaming ecosystem.
The acquisition provides HMI with an experienced game development team led by CEO Andy Smith, who has over 10 years of experience creating top mobile games.
Dr. Sanjeev Sharma stated, “HMI is changing the way clinicians and individuals interact with the brain pre and post injury through the use of fun and engaging video and mobile games. XMG Studio and their expertise play a critical and important role in this revolutionary treatment.”
HMI anticipates the release of several mobile games with a focus on brain health and understanding, over the next two quarters.
While they are not yet providing details on exactly how the games will assist with brain health, Sunil Sharma added, “We believe this will revolutionize patient treatment options and create an entirely new field of therapy within medicine.”
Why focus on concussion impact? The numbers across North America are staggering, with over four million concussions occurring per year in sports and recreation alone. This is not inclusive of accidents, assaults or personal injury. The estimated cost (direct and indirect) associated with traumatic brain injury is over $60B annually.
The CDC (Centers for Disease Control) states the above numbers vastly underestimate the true incidence by 100 percent due to lack of knowledge and understanding of common brain injuries, something HMI hopes to change.